#Fairies, #Myths, & #Magic Spooktacular Author Spotlight Guest Post – “The Dawn Fangs,” by Charles E. Yallowitz


Today’s spooky author guest post is from Charles E. Yallowitz. Charles writes epic fantasy novels that transport you to another place and time. His imaginary worlds are filled with the battles between good and evil featuring an incredible variety of creatures: half-elves, dwarves, drites, the undead, and much more. Currently, he is working on a new series. If you love vampires, this post is for you!

“The Dawn Fangs”

By Charles E. Yallowitz

Thank you, Colleen, for letting me be a guest. My name is Charles E. Yallowitz, and I’m the author behind the Legends of Windemere, which is a fantasy adventure series. Currently, I have vampires on the brain because while I’m promoting and finishing up my current series, I’m starting to write the next one.

This is all about the vampire civil war that took place after the Great Cataclysm and saw the rise of a new breed of blood-sucker. While the Dawn Fangs have made a few appearances as enemies and allies in Legends of Windemere, they’re still a mystery since their origin is a pretty long story to tell. That and I’ve been wanting to write a vampire story since 1999. Unfortunately, the landscape of this genre has changed to one of more romance than horror and saturation. Pretty sure the instant people read vampire, their minds went to one of many YA stories that involved a young woman falling in love with a handsome man that is lacking a pulse. So, what did I do to make the Dawn Fangs stand out?

  1. Putting them in Windemere, which is a world of magic, helped to make changes since the Earth-based parts of the mythos no longer worked. For example, a cross wouldn’t make sense in a world without Christianity, but they could still be weak against holy magic. The counting thing, needing soil to sleep in, and many of the other more minor weaknesses were eliminated as well.

My goal was to make the Dawn Fangs the alpha predator of this world.

  1. One of the aspects that was always in this series was that at least the main character would be immune to sunlight. Now, I made that a central part of these new types of vampires. The Old World species lose their powers in the sun, but the Dawn Fangs remain strong. This gives the new monsters an advantage in their civil war, which I countered by making it that Dawn Fangs can’t use magic like their predecessors.

It is a big gamble because everyone thinks of vampires being hurt by sunlight, which is actually more of a Hollywood thing. Read ‘Dracula, ’ and it’s said that he’s only weaker in sunlight instead of hurt. So, I actually went back to an older version of the mythos at one point.

  1. Without magic, I needed to give the Dawn Fangs something to make them terrifying and superhuman physical abilities wasn’t enough. I played a lot of Vampire: The Masquerade, which has every vampire type with three powers. They worked with clans, but I decided to make every Dawn Fang unique. Each character has a different triad of abilities that fall into a Body, Mind, and Magic division.

For example, one that shows up in Legends of Windemere: The Mercenary Prince has claws (Body), talking to spirits (Mind), and moving through shadows (Magic). This added a level of danger since any heroes running into these vampires won’t know exactly what they’re going to deal with.

  1. Much of the differences have been physical, but the biggest one I came up with ended up changing their entire society. This would be that while Dawn Fangs are vampires, they aren’t undead. Holy magic is still painful, but they have heartbeats and can eat regular food for a little energy. Combined with the sun immunity, I realized that they could live among mortals, which is why you occasionally see one in the background of a story. Dawn Fangs can be your neighbor, a tavern owner, a carpenter, or whatever any mortal could be. I didn’t realize what I was doing here, and I did fear I was making them less monstrous.
  2. As much as I wanted these characters to be forces of destruction, I realized I couldn’t make them good guys like that. This altered their entire society, which became one of predators to one that simply wanted to live in peace. Any Dawn Fang that causes trouble is brought to their own court, so they exist within and outside of the mortal societies.

They are still deadly and should be feared, but my vampires seemed tired of the hunted and hated creature cliché. I was a little disappointed in this until I realized it worked so well for the world I was making. Now, I could do so much more with Dawn Fangs instead of making them nothing more than antagonists or the occasional random encounter.

  1. After I accepted #5, I decided that I should take the final step and make them act somewhat human. They still have the desire to drink blood and have some disdain towards mortals, but the Dawn Fangs feel the full range of emotions. Love, fear, loyalty, and honor are there, which I’ve found many people don’t expect from vampires. If angered, they will become the traditional killing machine, but they have dreams beyond that. One might have the ability to change their voice to any other one they hear, which leads to an interest in singing. A heightened sense of smell and taste could cause a Dawn Fang to be more into cooking than hunting. The sky became the limit for what roles they could have.

So, that’s the basics of the Dawn Fangs, which are a dangerous species that seem to have no interest in terrorizing humanity. There is another reason for this, but it’s a big part of my 2018 series, War of NytefallLegends of Windemere still has some hints about it, but the real time for these vampires to shine is in their own series. Hope everyone enjoyed this peek behind the curtain.

On September 15, 2017, Charles released the fourteenth novel in his Legend of Windemere series, called: Path of the Traitors.


Also, The Legends of Windemere, Book One is offered as a FREE Kindle download on Amazon.



Author, Charles E. Yallowitz

Charles E. Yallowitz was born, raised, and educated in New York. Then he spent a few years in Florida, realized his fear of alligators, and moved back to the Empire State. When he isn’t working hard on his epic fantasy stories, Charles can be found cooking or going on whatever adventure his son has planned for the day. ‘Legends of Windemere’ is his first series, but it certainly won’t be his last.

Amazon Link

Link to buy all 14 books as a collection on Amazon


Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

You rockThanks for popping in to meet Charles and his books. Don’t forget to check them out! ❤

The Merchant of Nevra Coil is LIVE!

Cover art by Jason Pedersen

Cover art by Jason Pedersen

When the mischievous and random Goddess of Chaos gets angry, all of Windemere becomes her plaything.

It all starts with a collection of toys that have taken the populace by storm. People of all races flood the marketplaces to gather figurines of the champions whose adventures are starting to spread across the land. Stemming from the flying city of Nevra Coil, these toys bring with them a terrible curse: Fame. Every town becomes a mob of fans that hound their new idols and the delay is bringing the world closer to the hands of Baron Kernaghan. Perhaps worst of all, the creator of these toys forgot to include a certain exiled deity who is now out to earn herself a figurine.

Who would have thought a bunch of toys could cause so much trouble and lead to the breaking of a champion’s confidence?

Sound exciting?
There’s more!

Welcome to Nevra Coil Excerpt

A screeching alarm goes off inside the vessel, signaling for everyone to pay attention to the pilot. Jo flicks a few switches above her head, amplifying her voice so everyone can clearly hear her. “We’re coming to Nevra Coil. Get ready for docking at Inspiration Tower instead of one of the Ring Houses. If you want to see the city then come to the front, but you better not complain while I’m giving the tour. I’ll be going too fast to repeat myself. We’re starting with the bottom, so don’t be scared. There hasn’t been a crash in a month. Two months since a fatality.”

The champions gather around Jo’s chair and watch as the clouds part to reveal the underside of the flying city. The steel gray earth has several narrow tubes of yellow crystal spread along its gleaming surface, the enchanted objects creating a spiral that leads to a red, metal rod. An occasional spark falls from the central pole and dissipates into the clouds, giving the illusion of lightning. Jo has the vessel steadily rise to give everyone a clear view and she taps her ear to silently get her passengers to listen. Beneath the sounds of the ship’s rotors, the champions hear a dull hum whenever they pass close to a crystal. Those with keen eyes can see a sapphire orb that flickers like a flame inside the yellow tube’s core, but the strange object is definitely solid like a rock.

“The flight crystals are designed to push off and ride the waves of the ocean. The outer tube is the reflector and the ice gem is the controller,” Jo explains as they flip around the far side of Nevra Coil. She scowls at the whimpering gypsy and begrudgingly slows the vessel down. “The central rod is what keeps us in a small area as we spin like a very slow top. Without that, we’d be floating all over Windemere’s oceans. You’ll feel the rotation at first, but the awkwardness will pass within a few hours. Before you ask, the system does nothing to the ocean below. We keep ourselves at a great height to prevent that and we turn off the crystals if we have to drop. That’s only in case of severe damage, so they would probably be malfunctioning in such an event anyway. Our backup system is a small army of pedaling stone golems that we activate in the core of Nevra Coil. Let’s get to the real event. Hey! Watch where you’re going, you son of an oil slick!”

The vessel swerves out of the way of a small, windowless craft that is powered by a pedaling gnome. Once their heads stop spinning, the champions get their first look at the city of Nevra Coil. Glistening towers are everywhere with a vast collection of flying devices and beasts moving among them. Several structures are missing pieces, revealing metal beams and hardworking gnomes who are trying to finish the construction. The city is a beautiful creation of metal, stone, and glass with nothing on the earthy ground besides several colonies of orange slimes. The burbling creatures feast on the garbage that falls out of hatches, which are built into the lower floors of every tower. Compared to the enormous buildings, Jo’s vessel feels like a rowboat as it weaves among the chaos. Several times they come close to hitting another ship, their skilled pilot meeting each encounter with a slew of insults and curses. They hover when a claxon goes off and the circular tower ahead opens one of its floors to reveal another ring-shaped ship.

“This is where we would normally dock, but you’re wanted on the one-hundred and eighty-sixth and a half floor of Inspiration Tower,” Jo says while waving to the other ship. She waits for them to leave before rising to the higher sky lanes where there is more space. “If you look to the right, you’ll see the Lizard. It’s used by those of us who don’t have a flying device due to no interest, accidents, revoked license, or whatever else can go wrong. I’ll swing by to give you a better look, but don’t stare directly into the golem’s eye. You never know if it’s going to be friendly or . . . churlish.”

Dipping toward a metallic rail, the ship comes alongside a green-scaled reptile with seats grown into its wide back. A throbbing bubble covers the sitting area, the oily membrane protecting riders from the elements until the transport comes to a stop. Gnomes are comfortably sitting in the chairs, most of them reading notes or sleeping. The creature’s tail is merged with the track to prevent it from falling off while it pulls itself along using powerful front legs. A driver on its head opens a hatch in the top of its long nose to drop in a shovelful of screeching beetles. The Lizard slows down while everyone hears the insects getting crunched in the construct’s mouth. When the strange transport hisses at the ship, Jo pulls away and heads for where a trio of metallic birds are sitting on a windowless tower.


Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Click here for the $4.99 Bundle to start your journey into Windemere!

Charles E YallowitzAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com